No, I tried. I did it for about a week, 20 years ago. You have to dedicate yourself to these great things. And I don’t believe in being good at a lot of things—or even more than one. But I love to watch it. I think if I get a chance to be human again, I would do just that. You wake up in the morning and you paddle out. You make whatever little money you need to survive. That seems like the greatest life to me.
Or you could become very wealthy in early middle-age, stop doing the hard stuff, and go off and become a surfer.
No, no. You want to be broke. You want it to be all you’ve got. That’s when life is great. People are always trying to add more stuff to life. Reduce it to simpler, pure moments. That’s the golden way of living, I think.
At 40, Franz Kafka (1883-1924), who never married and had no children, was walking through a park one day in Berlin when he met a girl who was crying because she had lost her favourite doll. She and Kafka searched for the doll unsuccessfully. Kafka told her to meet him there the next day and they would come back to look for her.
The next day, when they had not yet found the doll, Kafka gave the girl a letter “written” by the doll saying “please don’t cry. I took a trip to see the world. I will write to you about my adventures.” Thus began a story which continued until the end of Kafka’s life.
During their meetings, Kafka read the letters of the doll carefully written with adventures and conversations that the girl found adorable. Finally, Kafka brought back the doll (he bought one) that had returned to Berlin.
“It doesn’t look like my doll at all,” said the girl. Kafka handed her another letter in which the doll wrote: “my travels have changed me.” The little girl hugged the new doll and brought the doll with her to her happy home. A year later Kafka died. Many years later, the now-adult girl found a letter inside the doll. In the tiny letter signed by Kafka it was written: “Everything you love will probably be lost, but in the end, love will return in another way.”
…Axie is tied to crypto markets. Players get a few Smooth Love Potion (SLP) tokens for each game they win and can earn another cryptocurrency, Axie Infinity Shards (AXS), in larger tournaments. The characters, themselves known as Axies, are nonfungible tokens, or NFTs, whose ownership is tracked on a blockchain, allowing them to be traded like a cryptocurrency as well. […]
Axie’s creator, a startup called Sky Mavis Inc., heralded all this as a new kind of economic phenomenon: the “play-to-earn” video game. “We believe in a world future where work and play become one,” it said in a mission statement on its website. “We believe in empowering our players and giving them economic opportunities. Welcome to our revolution.” […]
Andrew Yang called web3 “an extraordinary opportunity to improve the human condition” and “the biggest weapon against poverty that we have.” By the time Yang made his proclamations the Axie economy was deep in crisis. It had lost about 40% of its daily users, and SLP, which had traded as high as 40 cents, was at 1.8 cents, while AXS, which had once been worth $165, was at $56. To make matters worse, on March 23 hackers robbed Sky Mavis of what at the time was roughly $620 million in cryptocurrencies. Then in May the bottom fell out of the entire crypto market. AXS dropped below $20, and SLP settled in at just over half a penny. Instead of illustrating web3’s utopian potential, Axie looked like validation for crypto skeptics who believe web3 is a vision that investors and early adopters sell people to get them to pour money into sketchy financial instruments while hackers prey on everyone involved.
Here’s a puzzle […] It’s called “Cain’s Jawbone,” in which people are challenged to put the shuffled pages of a murder mystery novel in their proper order. Since its creation in 1934, it has only been solved by two people — until now.
British comedian John Finnemore made it his quarantine project to crack “Cain’s Jawbone” — and he succeeded, making him just the third person to solve it in its nearly 90-year history. […]
The puzzle takes the form of 100 cards, each containing the page of a murder mystery novel. In order to solve the puzzle, participants must put all the cards in the proper order and determine who murders who in the story. There are 32 million possible combinations, which makes finding the correct result quite a feat.
{ Malmö-based startup Bitcraze has come up with a way to pre-program their tiny 27 gram drones to work autonomously, enabling them to fly in science fiction-like coordinated swarms of up to 49 units at a time. | The Local | full story }
David Silver [the creator of AlphaZero] hasn’t answered my question about whether machines can set up their own goals. He talks about subgoals, but that’s not the same. That’s a certain gap in his definition of intelligence. We set up goals and look for ways to achieve them. A machine can only do the second part.
So far, we see very little evidence that machines can actually operate outside of these terms, which is clearly a sign of human intelligence. Let’s say you accumulated knowledge in one game. Can it transfer this knowledge to another game, which might be similar but not the same? Humans can. With computers, in most cases you have to start from scratch.
Two alternative hypotheses have been proposed to explain why grunting in tennis may impede opponents’ predictions, referred to as the distraction account (i.e., grunts capture attentional resources necessary for anticipation) and the multisensory integration account (i.e., auditory information from the grunt systematically influences ball trajectory prediction typically assumed to rely on visual information). […]
our findings provide strong support for the multisensory integration account by demonstrating that grunt intensity systematically influences judgments of ball trajectory.
[I]t is getting harder to target gamers via traditional advertising techniques, because an increasing number of consumers spend more of their digital days behind paywalls, where there is often no advertising. These are also typically the most engaged and most-spending audiences.
To win some of the attention back, games companies must target gamers behind paywalls, be it through product placement or original content on video streaming services or podcasts and playlists on music services.
In April 2018, the servers of the popular video game “Fortnite” crashed for 24 hr. During this period, Pornhub (a popular pornographic website) analyzed trends in pornography access, finding that: (a) the percentage of gamers accessing Pornhub increased by 10% and (b) the searches of pornographic videos using the key term “Fortnite” increased by 60%.
Most fans in many popular sports pay less for their tickets than conventional economic theory would predict.
Which poses the question: are team owners therefore irrational?
Not necessarily. There are (at least?) four justifications for such apparent under-pricing.
First, say Krautmann and Berri, owners can recoup the revenues they lose from under-pricing tickets by making more in other ways: selling programmes, merchandise and over-priced food and drink in the stadium.
Secondly, Shane Sanders points out that it can be rational to under-price tickets to ensure that stadia are full. […]
Thirdly, higher ticket prices can have adverse compositional effects: they might price out younger and poorer fans but replace them with tourists […] a potentially life-long loyal young supporter is lost and a more fickle one is gained. […]
Fourthly, high ticket prices can make life harder for owners. They raise fans’ expectations.
Physical activity has a multitude of health benefits — it reduces the risk of heart disease, Type 2 diabetes, high blood pressure and possibly even cancer — but weight loss is not one of them.
A growing body of scientific evidence shows that exercise alone has almost no effect on weight loss, as two sports scientists and I described in a recent editorial in the British Journal of Sports Medicine. For one, researchers who reviewed surveys of millions of American adults found that physical activity increased between 2001 and 2009, particularly in counties in Kentucky, Georgia and Florida. But the rise in exercise was matched by an increase in obesity in almost every county studied. There were even more striking results in a 2011 study published in the New England Journal of Medicine, which found that people who simply dieted experienced greater weight loss than those who combined diet and exercise. […]
It’s calorie intake that is really fueling the obesity epidemic. But it’s not just the number of calories we’re eating as how we’re getting them. The sugar calories are particularly bad. […] The World Health Organization now recommends no more than six teaspoons of sugar a day for the average adult. […]
The food and beverage industry is most guilty of perpetuating the false belief that the obesity epidemic is simply due to lack of exercise, spending billions to market nutritionally poor products as “sports drinks” while simultaneously promoting the benefits of physical activity. […]
None of this means you should turn in your gym membership card. Working out will make you healthier and less susceptible to disease. No matter what your size, even 20 to 30 minutes of physical activity that breaks you into a sweat five times per week will substantially improve your health and well-being. Do what you enjoy, whether it’s dancing, cycling, sex or all three. If it’s longevity you’re after, note that elite athletes in high-intensity sports don’t live any longer than top golfers.
But if weight loss is your goal, your diet is what really needs to change. An analysis by professor Simon Capewell at the University of Liverpool revealed that poor diet (for example, eating too much junk food without enough nuts, whole grains, fruit and vegetables) now contributes to more disease and death than smoking, alcohol and physical inactivity combined.
We all know that exercise can make us fitter and reduce our risk for illnesses such as diabetes and heart disease. But just how, from start to finish, a run or a bike ride might translate into a healthier life has remained baffling.
Now new research reports that the answer may lie, in part, in our DNA. Exercise, a new study finds, changes the shape and functioning of our genes, an important stop on the way to improved health and fitness. […]
Epigenetics [is] a process by which the operation of genes is changed, but not the DNA itself. Epigenetic changes occur on the outside of the gene, mainly through a process called methylation. In methylation, clusters of atoms, called methyl groups, attach to the outside of a gene like microscopic mollusks and make the gene more or less able to receive and respond to biochemical signals from the body.
Scientists know that methylation patterns change in response to lifestyle. Eating certain diets or being exposed to pollutants, for instance, can change methylation patterns on some of the genes in our DNA and affect what proteins those genes express. Depending on which genes are involved, it may also affect our health and risk for disease. […]
The volunteers pedaled one-legged at a moderate pace for 45 minutes, four times per week for three months. […] More than 5,000 sites on the genome of muscle cells from the exercised leg now featured new methylation patterns. Some showed more methyl groups; some fewer. […]
Most of the genes in question are known to play a role in energy metabolism, insulin response and inflammation within muscles. In other words, they affect how healthy and fit our muscles — and bodies — become.
Regular exercise may alter how a person experiences pain, according to a new study. The longer we continue to work out, the new findings suggest, the greater our tolerance for discomfort can grow.