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Ten grand and you can have the body

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Hyperlink cinema uses cinematic devices such as flashbacks, interspersing scenes out of chronological order, split screens and voiceovers to create an interacting social network of storylines and characters across space and time. […]

Krems and Dunbar wondered if the social group sizes and properties of social networks in such films differ vastly from the real world or classic fiction. They set out to see if the films can side-step the natural cognitive constraints that limit the number and quality of social relationships people can generally manage. Previous studies showed for instance that conversation groups of more than four people easily fizzle out. Also, Dunbar and other researchers found that someone can only maintain a social network of a maximum of 150 people, which is further layered into 4 to 5 people (support group), 12 to 15 people (sympathy group), and 30 to 50 people (affinity group).

Twelve hyperlink films and ten female interest conventional films as well as examples from the real world and classical fiction were therefore analyzed. Krems and Dunbar discovered that all examples rarely differed and all followed the same general social patterns found in the conventional face-to-face world. Hyperlink films had on average 31.4 characters that were important for the development of plot, resembling the size of an affinity group in contemporary society. Their cast lists also featured much the same number of speaking characters as a Shakespeare play (27.8 characters), which reflects a broader, less intimate sphere of action. Female interest films had 20 relevant characters on average, which corresponds with the sympathy group size and mimics female social networks in real life.

{ Springer | Continue reading }





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